
Reactor Defense
The reactor keeps the facility alive.
The reactor is poisoning the facility.
Can't live with it. Can't live without it.
Reactor Defense is a short wave-defense game made for Micro Jam 066 (theme: Toxic, prerequisite: "Can't live without it!").
Set the reactor's output to power your turrets. More output means stronger defenses, and more toxic contamination. Above 60% your turrets go into TOXIC OVERDRIVE, but the reactor starts corroding, enemies speed up and mutants crawl out of the sludge. At 100% the reactor melts down. Shut it off, and life support fails: the facility can't live without it.
Creatures breach the walls from any direction. Build gun turrets, heavy turrets and scrubbers on the pads around the core, construct an outer ring when you run out of room, and cut power to individual buildings when the reactor can't feed them all. Pick upgrades between waves and survive 8 waves.
CONTROLS
W / S, 1-5, mouse wheel Reactor output (0% = emergency scram)
Click a pad Build / upgrade / sell (dim outer pads: construct)
Click a power line Switch that building off / on
Space Reactor Surge (big fire-rate boost, +12% contamination)
R Repair reactor
N / Enter Start next wave now (bonus scrap)
M Mute
Esc Pause and audio settings
All graphics are drawn in code and all sounds are synthesized in code. No third-party assets.
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | DylanH |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Godot, micro-jam, nuclear, Short, Singleplayer, Tower Defense, toxic, wave-defense |
| AI Disclosure | AI Assisted, Code |
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