
Tiny Necromancer
Turn your enemies into employees.
You are a very small necromancer with a very large hat, and your castle is under siege. Every invader you defeat leaves remains behind. Raise them, put them to work, and grow your tower into a fortress staffed entirely by the dead.
How to play
- Tap invaders to cast Death Bolt.
- Tap remains, then RAISE a skeleton or HARVEST its bones.
- Drag skeletons into rooms: archers shoot, cooks brew Mana, repair crews mend the walls, guards hold the gate.
- Tap a room's gold plaque for its order: Volley, Brace, Boil Over, Hold the Line.
- Between waves, BUILD: choose from the rooms on offer, stack them onto your tower (up to four floors), upgrade them, or sell them back.
What makes it tick
- The fallen keep their trade. Knights return Shielded, enemy archers get an Eagle Eye, wizards turn Arcane, some raiders come back Scrappy, and gold Veterans are worth fighting for. Every skeleton wears its origin as a coloured cape, so you always know who is who.
- Sixteen room types, eight slots. Crossbow Nest, Alchemy Lab, Ice Cellar, Kennels, Séance Room, Catapult Loft and more. Every tower is a different set of choices, and every room adds two more jobs.
- Things go wrong. Cracks open in your walls: pull a worker off the job to patch them, or lose the room.
- One big renovation. After wave 3, choose a Ballista, a Moat or an Iron Portcullis.
- A boss with a plan. Survive seven shifts and the three-phase Paladin Commander.
A run takes about 8–10 minutes. Built for phones (portrait, one thumb) and plays just as well with a mouse. Your best shift and settings are saved in your browser.
Credits
Made in 48 hours for Slapjam AI · Theme: Castles.
Human team: Dylan. Developed with OpenAI Codex (GPT-6 Astra, medium) and Claude Code CLI (Claude Opus 5.5, medium).
All art is original procedural drawing, and all sound effects and music
are synthesized in code. No asset packs. Engine: Godot 4.7.1 (MIT);
font: Noto Sans (SIL OFL 1.1).
| Published | 7 hours ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Release date | 5 hours ago |
| Author | DylanH |
| Genre | Strategy |
| Made with | Godot |
| Tags | castle-defense, Godot, Management, mobile, necromancer, portrait, Short, Skeletons, Tower Defense |
| Code license | MIT License |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
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